The Fae are an innately magical race. They
require mana to survive, but when they are starved for it they will lapse
into what they call the dreaming. The dreaming is a state where they can
not remember their past or what they are. cycles of dreaming last for
about thirty years. During a cycle a Fae will slowly gain mana from being
either around creative people or communing with nature... as they gain
mana they gain memory, and the ability to access their old skills and
magical abilities. They also start to look more like Fae and less like
humans. By the end of the thirty year cycle if there is not enough magic
on the world to sustain them they will suffer a form of mental break,
and be found wandering with no knowledge of who or what they are.
Since they are immortal and can not die, if they sustain enough damage to
kill a mortal they will drop into a coma and (assuming they are not cremated)
if buried they will wake with amnesia in a new place, starting over on the
next thirty year cycle.
If there is enough mana to sustain a Fae, or if they Fae has access to the power to steal mana from other people or places, they will not fall into the dreaming, and they can use their glamour to remain human looking.
Fae can travel dimension, but most Fae will not willingly enter a realm that has no mana. Occasionally the Fae will use manaless realms as a jail for those who have committed some grievous crime, or they come to those realms for love to live and die as mortals - however, many of these will keep some sort of magical token that holds enough power for them to travel back to their own world when their love dies or they can not bear their mortal lives anymore. (eg: Silkie skins). There are multitudes of other reasons to occasionally find a Fae in manaless realms (thrill seekers, accidents, vengeance, searching for a Fae that has slipped into the dreaming) but they are certainly not common, and will try to keep their magic secret and unused so they may return home. Generally speaking those who have slipped into the dreaming are looked upon by awake Fae with suspicion. Either they are criminals, careless, or unlucky; each are things that most Fae won't acknowledge their race of being capable of.
Prices to play a Fae (120 points)
Realm travel (only to fae dimensions -20%, must be able to move -10%, must use an entrance way or a reflective surface to travel - 20%) 50 points
Memory (as per GURPs Cabal racial memory) - memory of own life time worth of skills, usable actively. Roll vs IQ to use any skill, ritual, or magical spell you reasonably have learned in the past. 50 points
Sense Fae - the ability to sense other fae around you. 5 points
Fae Magical Aptitude (level 1) - 15 points
Price to play a Fae at the beginning of a Dream Cycle (0 points)
For starting Fae charcters later into the dreaming (0 points)
For playing Fae characters
Fae only Skill